My first game ready asset for personal artwork
I never go deep for making and study game ready asset before
So I decided to treat this practice as a challenge
I started from Sub-D high poly modeling in Maya, sculpted plaster detail in Zbrush, model was unwrapped in Maya and fully textured in Substance Painter.
There are 6 sets of texture maps (4k for render, 2k for Sketchfab real-time)
Tris : 63518
Remember to scroll down for more wireframes and topology work
Enjoy and feel free to ask questions and give me some feedback!
C&C are welcome
Based on concept art by Nikolay Georgiev