Gears 5 Pillar : Fan Art (Sub-D High Poly to Game-ready Low Poly)

6 Texture sets Udim

6 Texture sets Udim

Low-Poly Turn Around

Real time (2k textures)

Sub-D Ready High Poly vs Game Ready Low Poly

Sub-D Ready High Poly vs Game Ready Low Poly

High-Poly Shaded Render

High-Poly Shaded Render

High-Poly Turn Around

My first game ready asset for personal artwork
I never go deep for making and study game ready asset before
So I decided to treat this practice as a challenge
I started from Sub-D high poly modeling in Maya, sculpted plaster detail in Zbrush, model was unwrapped in Maya and fully textured in Substance Painter.
There are 6 sets of texture maps (4k for render, 2k for Sketchfab real-time)
Poly: 33594
Tris : 63518
Remember to scroll down for more wireframes and topology work
Enjoy and feel free to ask questions and give me some feedback!
C&C are welcome

Based on concept art by Nikolay Georgiev
https://www.artstation.com/artwork/OyZW68