This time, I tried a stylized mix of a snake and mecha.
Didn’t worry about realism at all, just having fun and keeping things super casual. The character doesn’t have proper texturing, just some tileable maps and procedural materials done in Maya with V-Ray. For the environment, I reused assets from my 3D library and did some simple set dressing.
DOF and bokeh effects were created straight in V-Ray.